![]() |
|
|
Post #41 |
|
Posts: 143
![]()
|
I shouldn't have let this thread go unchecked for so long. Awesome videos. In particular the music on Lord of Thunder got me hooked! :)
Great fun. I'll see if I can watch the rest when I get my PC back. |
|
|
Post #42 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
Forgot to say this earlier, but all eight Castlevania ReBirth videos are up now.
|
|
|
Post #43 |
|
Prax Like A Duck
| |
|
|
Post #44 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
I think I know what Jiggy's busy doing. :3
Final Soldier!!!
|
|
|
Post #45 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I can take Star Parodier and Super Star Soldier (on normal) with no continues, but will Final Soldier be more like them or more like Soldier Blade? Find out in this five-part, seven-stage space quest.
Super Star Soldier, Soldier Blade, and Star Parodier all beat this game with ease, I say--but I had to play four times to get this recording to even work, so you all better enjoy it. Seriously, though, I still love Final Soldier if it's not on a tier with its counterparts. From what I've read, it wasn't developed by the same people as the other three TG16 Star Soldier games, so maybe that explains some of it.
|
|
|
Post #46 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
I'll watch this in the morning with some coffee.
Thanks for this, Jiggy!!! REP. UP!! |
|
|
Post #47 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
What time is it? Maria time! She's the true terror of the Castlevania series, as apparently doves are much stronger than bats. You might even call this easy mode. As it turns out, since Konami actually sells the Rondo of Blood soundtrack on iTunes, YouTube pops up an advertisement to buy the songs. Nothing I can do to turn that off--but hey, why would I? Maybe you should buy the songs. :P At very least you should buy the game, Wii owners! Released for Virtual Console just yesterday. |
|
|
Post #48 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
this is awesome!!
<3 Maria edit: notified GoNintendo of this playthrough~ Hope they come through with a blog entry! ^^ |
|
|
Post #50 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I technically did this without needing a continue, but I didn't want to call it by the usual One Credit, Zero Continues name since I was restocking on health between deaths to bosses and that kind of cheapens it. ;P
Anyway, here we have DoReMi Fantasy, a 1996 Super Famicom platformer by Hudson that was never made available in North America until March 2008. I bought it and loved it back then, so I've been meaning to get around to a video series for a while, but platformers I've done before (like this, Pulseman, and Wonder Boy in Monster Land) always take a lot more out of me than shooters---but it's here now! Among the best of the best SNES sidescrollers (whether they're action-oriented or platforming-oriented), I'd say that Super Mario World's strength over its competitors can be found in its offbeat characters, Donkey Kong Country 2's in its challenge and wealth of secrets, Super Metroid's in its sense of discovery, Kirby Super Star's in its enormous moveset, Mega Man X's in its non-linear level progression, Yoshi's Island's in its mixture of explorer collection and straightforward action---and DoReMi Fantasy in its settings. I love jumping on and over falling cookies, growing Pinnochio noses, wine glass pyramids, peeping mouse heads, floating cymbals... I'm kind of curious what our resident artists and food fanatics will think, actually. This one's about two and a half hours long, so I don't know if anyone will bother watching it completely, but at very least I suggest checking out world two, world three, and world seven.
|
|
|
Post #51 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
are you not doing a full playthrough?
who cares if GF members see it or not, as long as YT members see it! |
|
|
Post #52 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
That is a full playthrough. o_o That's why it's so long.
I do wonder if people will watch it... I have loads more subscribers than I used to, but sometimes it's hard to pinpoint which of my more niche videos they'll flock to. DoReMi Fantasy's fellow Virtual Console import games Pulseman and Gleylancer got loads of views, for example, but other games went relatively ignored. I agree with your point, though--I want to build up some kind of YouTube watcher base and then once that's in place I can figure out how to actually get them to come here. :P |
|
|
Post #53 | |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
Quote:
I can save your videos as .flv files and then re-host them to my YT account. ^^ | |
|
|
Post #54 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
REQUEST: Space Invaders Get Even (WiiWare)
|
|
|
Post #55 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
Let's revisit just one more time since Bass was released yesterday!
And a bonus, here's the first Mega Man 10 Special Stage: |
|
|
Post #56 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
GoNintendo was kind enough to blog Jiggy's playthrough!
http://www.gonintendo.com/viewstory.php?id=119778 |
|
|
Post #57 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
Jiggy, are you thinking of recording a playthrough of IRONCLAD?
|
|
|
Post #58 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
On the same day as Bass in Mega Man 10, import Neo-Geo shooter IRONCLAD was released on Virtual Console. The obvious choice out of those two took precedence for me last week, but here's some footage of the other since one of our members was requesting it:
Let's explain a little. IRONCLAD has a total of sixteen stages divided up into branching paths, where "A" stages are the hardest and "C" stages are the easiest. Whether I'll ever manage to see 6A considering my attempts to date, I'm not sure---but it usually takes me a while to get used to any given shooter. Hey, just as one example, I may eternally suck at certain games, but in Super Star Soldier it used to be a serious struggle for me to even get past the first stage on the default difficulty. Today I'm disappointed if I don't beat the game in a single run on normal and if I don't get to at least stage five on the super-hard difficulty. ...but that took time and I haven't had very much of that with IRONCLAD just yet. So for now I'll just show you the easiest route (something I can definitely do) of what's probably sure to be an overlooked game. Why the easiest route? Because I can't handle the hard route. XD Even with the easy path, though, I couldn't do it without a continue--but hey, you technically still get to see how far I got without a continue right before I go on and use one, right? :P |
|
|
Post #59 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
thanks Jiggy!!
I'll have another one of your playthroughs to add to the Multimedia forum!
|
|
|
Post #60 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
The rest of our forums may not be so fond of this entry in Capcom's top-grade action platformer series, but to me it's the first game I played in the series---and it's admittedly no Mega Man 3, 9, or 10, but that's alright. I find it fun even today; though the music's a bit lacking and the challenge factor is kind of non-existent, I do prefer having both the charge and slide over not having them. |
|
|
Post #61 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
as always, thanks for all the hard work you put into making these videos.
Having these playthroughs in such High Quality is such an awesome resource! I'm letting GoNintendo about this, too, of course~ ^^ |
|
|
Post #63 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
Is it just me or is the playlist suddenly not loading? I know the videos were working yesterday...
Edit: Okay, even YouTube's site isn't loading. I guess it's their problem. |
|
|
Post #64 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
any idea what's next?
I kinda want to see you play DeathSmiles II X for the 360, but you don't like Bullet Hells, I guess. |
|
|
Post #65 | |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I'm starting to run pretty low on games I can easily do--which would be relatively short games with a fixed beginning and end.
Quote:
| |
|
|
Post #66 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
Blazing Lazers is my pick
|
|
|
Post #67 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
For one last time, Mega Man 10 videos! This rounds out the full set: I've done the Mega Man playthrough, Bass playthrough, and Special Stage 1, so we only have a couple aspects of the game remaining--unless I feel like putting up a hard mode Proto Man playthrough or something like that, but that probably wouldn't be in the immediate future since we've been overloading on footage of this game.
While Special Stage 2 took me several tries, Special Stage 3 was a case of one and done--a true "one credit" thing--so you'll see a little cluelessness on my part in a couple areas since I'd never seen the level before. And now for the really good stuff, Endless Mode, recorded last night: The music is so much better than its Mega Man 9 counterpart, and overall I find it quite a bit easier—but the very coolest thing here is that while I’m the type who never breaks into the rankings of anything with an online scoring system, with Endless Mode I actually got my one shining moment and made the day-one top eight for the WiiWare version. I suspect I’m way down there by now (I haven’t looked yet), but I’ll always have my moment! Next up will be Blazing Lazers, assuming I can record all of its effects. |
|
|
Post #68 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
dang, Jiggy.. you keep outdoing yourself, man.
thanks!! I'm alerting the media (aka. GN) as we speak~ |
|
|
Post #69 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I love how I went from "Uh, what do I do with this Sheep Man miniboss, please help D:" on day one Mega Man 10 to "Pretty good, right? ;P" on day one Bass to "Wow, what, how did I make top eight?! :O" on day one Endless Mode. XD
|
|
|
Post #70 | |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
Quote:
You caught on EXTREMELY quick when we play PangYa! together. And I think it translated on to yo' Mega Man skillz~ | |
|
|
Post #71 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
GoNintendo was kind enough to blog Jiggy's Mega Man 10 "Endless Mode" run:
http://www.gonintendo.com/viewstory.php?id=121814 |
|
|
Post #72 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
why not just call this "Six Credits, Four Continues Wednesday" ?
It would make getting these out a lot more timely
|
|
|
Post #73 | |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
Quote:
Incidentally, I tried recording Blazing Lazers last night... but multiple forms of the laser weapon (usually my favorite) don't come out correctly in video. I'm going to try again and attempt to purposely avoid that weapon, but I can't predict whether that'll be manageable... | |
|
|
Post #74 |
|
Prax Like A Duck
| |
|
|
Post #75 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I don't try multiple times unless something went wrong with the video and I have to re-record. I just get as far as I can and when I die I stop--that's why Gunstar Heroes was less than two levels, for example.
|
|
|
Post #76 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
I'm just short--not very short--of declaring it impossible to play seven or more stages of Blazing Lazers without picking up the laser weapon, and therefore Adventures of Lolo is coming tonight instead. :P
|
|
|
Post #77 |
|
Prax Like A Duck
| |
|
|
Post #78 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
It's been about six months since I started putting up videos of one or two games every week, but in terms of consistency that might be coming to an end---I'm running out of easy-to-do games. The reason I've been able to put up so many to this point is that I've been playing short games lasting under an hour, but I don't have many of those left that I can survive in for longer than fifteen minutes or so, and while I'd like to branch out into some longer games like Neutopia or Wonder Boy, the time it takes to create and upload these videos makes them a bit prohibitive to do on a weekly basis.
I'll say more about this when the time comes, but I'm just giving a heads-up. And now for something older---the Adventures of Lolo series, something of a Nintendo relic from the NES era. I'll be flat here: I can't remember if I'd even heard of it until it was announced for Virtual Console. Even so, I really enjoy the two games that are out; Lolo provides a long series of fun self-contained puzzle rooms that can get rather devious in later floors. It's good stuff for anyone who likes this genre, but perhaps I'll let the footage speak for itself: Now if only Nintendo would release the third game on VC, I'd put up more complete footage in a first-time playthrough for that one. I'm shocked and honestly disappointed that it hasn't been released already---it's been almost two and a half years since Lolo 2 was released for the service. |
|
|
Post #79 |
|
Prax Like A Duck
Posts: 7,478
![]() ![]() ![]()
|
what's next?
I'm anxious to see some more Jiggy-plays! =P |
|
|
Post #80 |
|
Philosopontificate
Posts: 3,110
![]() ![]()
|
Probably Kirby Super Star since it's relatively easy to do and I've been overloading on shooters.
Assuming the shield flashing effects don't screw me up, which I'm now worried about since I forgot about them. Edit: Hive, you might want to check this Wonder Boy III: Dragon's Trap footage out if you haven't seen it before. Apparently I never posted the playlist or even a link to it anywhere on the forums even though it's all from November 9th and 20th last year. I guess that makes a little bit of sense since I didn't think of "One Credit, Zero Continues" until December, but still kind of odd to me that I wouldn't post my own videos... |
![]() |
| Thread Tools | |
| Display Modes | |
|