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Post #81 |
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Posts: 143
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Who am I *not* to post in my own thread right?
August 11th Mirror's Edge [PC] - Played and finished. Double thumbs up for this game (though it's too short for its price tag.) Starcraft II [PC] - Dealing with my super-noobness (and rocking at the novice league with friends.) |
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Post #82 |
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Long-term poster
Posts: 480
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Mother 3
Beat the whole game. Cried at the very end. Overall I liked Earthbound more but I did have a lot of fun with Mother 3. Hats off to the translation team for doing such an amazing job.Chrono Trigger DS Beat the original story the RIGHT way (to get the balloon ending). The moving ending brought me to tears once again. I will save the extra content for a rainy day.Star Ocean: First Departure I've never played Star Ocean before. So far it feels like a Tales game in many aspects, especially story and battles. I swear even the battle victory music is the Tales jingle. The story reminds me way too much of Tales of Phantasia. I like that there is a ton of voice acting as it gives the characters way more personality. |
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Post #83 | ||
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Philosopontificate
Posts: 3,110
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Quote:
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Edit: Got me good when I first found that out... The main reason I bought Tales of Symphonia was that I watched a video of it on the official site and thought it looked a lot like Star Ocean 2. | ||
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Post #84 | |
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Prax Like A Duck
Posts: 7,478
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Post #85 |
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Philosopontificate
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Post #86 |
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Philosopontificate
Posts: 3,110
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I'm now revisiting the NES version of Dragon Quest IV and it's stomping me silly. DS-only players have no idea how much more frequent the battles in this version are--I'm pretty sure I beat Chapter 1 at level 9 in the DS game, but in this version I'm level 7 and I haven't even entered the tower. I remember the Thief's Cave in Chapter 2 giving me nightmares way back when, so we'll see if I can relive the experience!
Edit: Three and a half hours later, I've just completed that cave and made my way to the Bazaar. I can beat the entire DS game in under thirteen hours, but when it comes to the NES version I've been playing this game for about four and a half and I'm not even done with chapter 2. On another note, I went through Napalm Man's stage in Mega Man 5. He doesn't have the same pattern as in Mega Man 10, but he still only took me two tries and on the second of those I only took one hit. |
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Post #87 | ||
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Long-term poster
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The Battle system is confusing to me right now. I like the Tales system because of its 2D simplicity. With SO it seems a little difficult to line up with the enemy depth wise. | ||
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Post #88 |
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Philosopontificate
Posts: 3,110
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Wait, it doesn't automatically line you up for depth in Star Ocean 1? It does in Star Ocean 2, no matter whether you're using manual, semi-auto, or auto controls.
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Post #89 |
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Philosopontificate
Posts: 3,110
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Wiped out Mega Man X and Mega Man 7 early this morning (12:00 - 3:40 AM.) Two standout gameplay moments and two standout story moments:
I started up Rockman and Forte and got two levels into it before dying to the ice boss. The chill jazz music kind of weirds me out considering how brutal I know the upcoming game is. I also beat the training dungeon of Lufia II real quick right after Mega Man X (and before MM7) because I wanted to record some footage of it, which I can't do with my SNES copy... but oddly enough, the screen proportions are wrong in the rom I'm using. I can't tell by exactly how much--between 91% and 94% vertical zoom gets me in the right range where the top edges of dialogue boxes and battle menu boxes aren't being cut off, but I'm not sure which of those it is. Tried investigating, but I have yet to find an answer... I might have just to try recording at each of those percentages, grab someone's YouTube video, then play it side-by-side with my own, and blow both of them up to huge proportions so I can figure out the point of pixel perfection. Edit: I know of no RPG in the world with faster battles than Lufia II. Even today and even having played it so long before, it still amazes me. |
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Post #90 |
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Philosopontificate
Posts: 3,110
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Even after all these years, Lufia II still blows my mind. I haven't reached any of the dungeons with really hard puzzles yet (still at Alunze) like that blasted Treasure Sword Shrine or whatever it was called with the color-changing blocks, never mind the place with the World's Most Difficult Trick (that's the in-game name, not my nickname for it) and the entrance to it (crazy puzzle in its own right just to get inside), but it's great just how quickly they bring in the puzzle elements. I seriously get more fun adventure and fun puzzles in less than two hours of this game than the entirety of modern 3D Zelda games that aren't Majora's Mask.
And speaking of Zelda, I constantly don't have enough money instead of constantly having too much, which is nearly always the better path. Edit: Forgot to mention the best part: my rom somehow fixed itself (or, rather, it only messed itself up the first time) and now the video is fine. |
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Post #91 |
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Prax Like A Duck
Posts: 7,478
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Games that Jiggy has overrated to a sickening degree:
Kirby Super Star Lufia II |
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Post #92 |
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Philosopontificate
Posts: 3,110
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You haven't even played Lufia II, unless something changed in the past eight months.
Edit: Oh, but if this is about the Zelda comparison, then you should know that my opinion of the non-Majora's Mask 3D Zelda games is pretty low, so I'm not saying much with that part. :P Edit 2: Now, if I said it packed in more fun than every 2D Zelda game combined, you might have a case, but I wouldn't say that since I don't even put it on par with Link's Awakening, Oracle of Seasons, or A Link to the Past individually. Or if I said it was more enjoyable than every Mario game that isn't Yoshi's Island and every Kirby game that isn't Super Star all combined into one game, which I say about Kirby Super Star, that would work. Or if I said it was a transcendental cosmic experience that made Tales of Symphonia look like some kind of piteous joke even though Tales of Symphonia is my third favorite game, which I say about Tales of Vesperia, that would work. Lufia II isn't even in my top 40, much less my top 8 like Kirby Super Star. It might be somewhere in my top 50 and it's definitely in my top 65, but I'd have to seriously map that out since competition in the B+ and A- range is enormous. |
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Post #93 |
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Philosopontificate
Posts: 3,110
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Just finished up Mega Man 5.
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Post #94 |
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Prax Like A Duck
Posts: 7,478
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Post #95 |
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Philosopontificate
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I don't know, kind of thought it wasn't very on-topic.
Mega Man 1 is completely fine on level design, but I just find it falls apart everywhere else. Running is slippery, a damaged Mega Man can fall straight through solid platforms, invincibility frames don't protect from spikes, and I'm practically convinced that it's literally impossible to dodge Fire Man's attacks--and even if not, the fact that they cause slowdown is an issue. Oh, and then there's that clone Mega Man boss. Maybe I'm missing something, but I'm almost as convinced as I am with Fire Man that he doesn't have any exploitable pattern. All in all, it just feels like a beta test to me. If not for those things, it would actually be pretty cool. Still better than MM5, though, because the bosses don't suck! |
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Post #96 | |
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Long-term poster
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I'm getting into the game a little more now. The skill system isn't explained very well but I'm starting to get the hang of it a little bit. I see no reason not to max the determination skill first and foremost. This game seems to take the whole cooking sub-game stuff from the Tales series and expound on it. | |
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Post #97 |
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Philosopontificate
Posts: 3,110
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Yeah, I haven't played SO1 but I've heard they basically dumped SO2's skill system into it for the PSP release--and if that's true, I'd always start by maxing Determination, then at least a decent amount into Effort, then some quick stat boosts from things like Kitchen Knife or whatever it's called now (the cooking one that raises Strength by a whole 20 points).
Star Ocean handles cooking and (non-weapon, non-armor) item creation better and has a great number of random awesome subsystems; Tales handles weapon and armor creation better and has a great number of random awesome unlockables. |
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Post #98 |
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Philosopontificate
Posts: 3,110
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Mega Man 6 mini-blogthrough:
All in all, the game filled me with a profound sense of sorrow. So did Mega Man 5, for that matter. It boggles the mind how far they fell from Mega Man 2 and 3, and how very long it took them to return to that quality. |
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Post #99 |
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Philosopontificate
Posts: 3,110
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Just got Dekar in my Lufia II party. I have to say that even though I remembered the awesome music and puzzles, I definitely forgot two great things about this game: 1) how amazingly fast-paced it is, and 2) it's funny. I honestly don't think any game has made me laugh as much as I have when revisiting Lufia II after all these years. It's making me want to do a blogthrough or something after I beat it and re-unlock the Retry Mode. (In Retry Mode, battles give you 4x experience, defeating bosses in X number of turns grants cool new items, and beating it on this mode unlocks the Gift Mode where you can organize everyone into any party you want and go plowing through the 99-floor Ancient Cave. You can visit the Ancient Cave in any normal playthrough too, but you'll be stuck with the story-mandated party.)
As for the fast pacing, you could play three hours and blaze through five towns and five dungeons unless you got hung up on a puzzle somewhere, and 93% of that time will be spent in dungeons. I mean, this is a game that seriously doesn't have any delusions of grandeur about its story or hesitation in the direction it wants to take. You walk into a town for the first time and you're done with it for good in five minutes max, no matter how many cutscenes they had to toss at you. The towns, battle system, and story are distilled hyper-speed RPG essence, the puzzles are distilled hyper-speed Zelda essence, the overworld goes by so quickly it's almost non-existent, and the music is spectacular. |
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