View Full Version : Final Fantasy: The 4 Heroes of Light [ DS ]
Rotanibor
07-05-2009, 11:12 PM
http://www.square-enix.co.jp/hikarino4sensi/
Seems like a Final Fantasy spin-off game is releasing onto the DS. Between the music and the style of the graphics, the game is giving me a totally retro feel. Intrestingly enough, the title is the same as the original title for Sword of Mana on the Gameboy, Seiken Densetsu: Final Fantasy Gaiden. Doesn't seem to much if any link besides the title, but that remains to be seen. I was hoping it would be an action title more like Secret of Mana and less like Crystal Chronicles, but it doesn't seem to be so.
Even so, if the design/gameplay for this game is retro Final Fantasy, it'll probably the first Final Fantasy DS game I've been intrested in since the III and IV remakes.
Some of the shots in the scan down below aren't to great, but I think the town and castle interior pics look pretty good.
http://img114.imageshack.us/img114/6691/49328ytb0254122253lo.jpg
Iam Canadian
07-05-2009, 11:23 PM
Ew, DS 3D. D:
From the title, I was hoping for some kind of throwback to the original Final Fantasy, with a completely player-created party and a class system. I don't think that's the case, though. D:
Jiggy
07-05-2009, 11:29 PM
Good music, a four-character party with what appear to be young heroes whose faces aren't conveying any underlying depth, ability points or something else that would be called AP, stylized 3D (though 2D would still be so much more to my liking--and 7th Dragon proves it (http://www.youtube.com/watch?v=27lTTSURR4g)).
I'd ask for it not to cost $40, but that's impossible when we're talking about Square-Enix, so I'll just say I hope the simplistic-looking models mean an equally simplistic story.
From the title, I was hoping for some kind of throwback to the original Final Fantasy, with a completely player-created party and a class system. I don't think that's the case, though. D:I want a class system too (which is just one reason I seriously want 7th Dragon), but if AP being around means this game will have anything remotely like FFIX's skills then I could be all aboard anyway.
Rotanibor
07-05-2009, 11:36 PM
Hey I kind of like the 3d. The town and castle shot almost give off a cel-shaded style I think. edit: Also I didn't really notice it before, but the outdoors picture at the very bottom has a very cool style to it.
I donno, it seems like there is a class system. Various screen shots show multiple characters dressed up in the same outfits, then other shots show characters in different outfits. Unless there is a dress up portion to this game, I think its a class system.
Whats with 7th Dragon? I never understood RPGs where the character sprites just walk in place all the time, not moving anywhere.
edit: Jiggy, this seems to have the simplest story I've heard in an RPG in like.. well ever.
The game stars a teenage protagonist who, on his 14th birthday, is summoned by the king to rescue a princess who has been kidnapped by a witch.
Jiggy
07-05-2009, 11:54 PM
I actually like the 3D too; I'd just like 2D even more. I hope you're right about the class system--and that story sounds like one of the best that RPGs have ever seen. I don't think I could like it much more unless the main guy were a girl for parody goodness.
"But your highness, your kin and lineage and succession are at stake! Why would you request aid from only maidens?"
"I can't trust any lad with my beloved kin, my good advisor; you know what treachery might lurk in their hearts, thinking that if they can curry favor with my daughter they can attain the kingdom. No, it won't do. Within the wide bounds of my kingdom we must have lasses enough that one among them will suffice!"
Rotanibor
07-06-2009, 12:56 AM
Okay, wow. This game has one of the uses of 3d I've seen on the DS so far. I love this art style. This is practically a must buy for me at this point.
http://www.4gamer.net/games/094/G009490/20090706005/
http://img15.imageshack.us/img15/553/001lwo.jpg http://img15.imageshack.us/img15/2721/002owr.jpg http://img15.imageshack.us/img15/7909/003pwxica.jpg
The first screen in particular is just blowing me away. Love love love unconvential graphic styles in my video games!
*edit: apparently a Job system is confirmed in that article as well. So rejoice.
Jiggy
07-06-2009, 01:09 AM
So we've got character classes, a princess to save, androgyny, portability, trees that remind me of some art movement I've long since forgotten the name of, enjoyable music, and four-character parties. Sounds great.
Edit: I gave you and this thread a mention on the main page. (http://www.gf-park.com/four-warriors-of-light-final-fantasy-gaiden-preview/)
Rotanibor
07-07-2009, 05:37 PM
Ah hell yeah, I got the front page nod. I'm in the big league now boys.
Also I don't know if you are all aware that the director of Four Warriors of Light, was the designer of Final Fantasy IV, and the co-director of Chrono Trigger: Takashi Tokita. http://en.wikipedia.org/wiki/Takashi_Tokita. For what its worth, he also directed Final Fantasy IV DS. Which is a remake, but as I understand it a very good remake.
As far as I can tell, this game has basically everything going for it. I may even pay the Square tax for this game, instead of my typical long wait for the price drop.
Not sure what to think at this point, but I'll be optimistic...
Please don't have a melodramatic story (maybe as a parody side story.. of anotehr party of wannabe heroes.. that would be funny)!
I like how it has an even number of girls and guys in the art at least! :D
Doesn't the game sort of look like 7th Dragon, if it were in 3D?
This game looks wonderful! ^^ S-E did the right thing by developing something relating to 'Final Fantasy' that's not another remake~
Beautiful artwork, an intriguing story, and neat characters. <3
My 3rd most anticipated game behind..
1. 7th Dragon
2. DQIX
Jiggy
07-09-2009, 12:21 AM
Doesn't the game sort of look like 7th Dragon, if it were in 3D?
This game looks wonderful! ^^ S-E did the right thing by developing something relating to 'Final Fantasy' that's not another remake~Yeah, I had the same thought regarding 7th Dragon--it's only Rotanibor who's holding out and not liking that game for some reason. :(
We need a 7th Dragon thread, Hive. Get to it since it's your most-anticipated game. :D
Rotanibor
07-09-2009, 12:42 AM
Actually I have only just heard of 7th Dragon just recently. People keep talking about it so I am somewhat intrested. I have no idea what its about so an official thread would be nice.
I'm on it, Jiggs! ^o^
btw, great preview article on the new FF: Gaiden game.
It was thoughtful and actually an interesting read~ ^^
Can't wait to read more about this lovely title~
Rotanibor
07-10-2009, 05:23 AM
FIRST VIDEO IS ON THE MAIN SITE!
http://www.square-enix.co.jp/hikarino4sensi/
Once you reach the main page, go to 'System' where a VERY nice video happens to be located located. This game looks downright amazing in motion. The view seems to be done in a style similiar the one featured Animal Crossing DS. As you move forward or back, screen gets obscured by hill. The painted style the visuals have just work great. This whole game is just artisticly awesome. Hype is through the roof right now.
Oh, and if you want to skip the 'intro' part, next to the volume control in the lower right hand corner of the screen, there is some katakana that says 'skip'. Just click that to advance forward.
edit: Intrestingly, the music is doing much more for me now. I am thinking its because I have some visuals to tie it to now. I reallllly need this game.
Wow, this game is pretty gorgeous. Though it's rather depressing how games of unique visual styles have been mostly set aside for handhelds this generation, because I'd love to see the full potential of this particular style on a console. But c'est la vie, I'm still very interested in this.
Final Fantasy Gaiden - Main Theme (http://www.youtube.com/watch?v=3Yser0wUV-8&feature=related)
Gameplay (http://www.youtube.com/watch?v=7DmoqiilFiE&feature=related) vid. accompanied by the Main Theme
Has there been a more solid release date announced yet?
I still can't find anything other than the season it's going to be released. lol
Rotanibor
07-22-2009, 05:59 PM
Just be patient!
I really love the look of this. I'm pretty wary when selecting RPG's, but this one looks great. Hopefully Square localizes it. :D
jj984jj
07-24-2009, 08:03 PM
The official website has character profiles up now in the World section, I like their SD portraits.
The official website has character profiles up now in the World section, I like their SD portraits.
thanks for the heads up ^^
Yea, their portraits are unbelievably cute (and well-designed).
What's your opinion of the music?
http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_0_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_1_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_2_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_5_big.jpg
http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_3_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_4_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_6_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_8_big.jpg
http://www.gamekyo.com/Webmasters/Images/79121020090724_151056_9_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151057_10_big.jpg http://www.gamekyo.com/Webmasters/Images/79121020090724_151057_11_big.jpg
Jiggy
07-25-2009, 02:16 AM
Sometimes I'm really happy I don't know Japanese, so that voice acting will almost always seem good and the meaning of Japanese lyrics can never ruin the sheer aural joy of the song at large.
And other times I'm presented with screenshots from The Four Warriors of Light.
jj984jj
07-25-2009, 01:53 PM
thanks for the heads up ^^
Yea, their portraits are unbelievably cute (and well-designed).
What's your opinion of the music?
It's really nice, it doesn't sound familiar though, I've been wondering who the composer could be.
It really nice, it doesn't sound familiar though, I've been wondering who the composer could be.
they didn't post that on GAF? People were going crazy over the main theme!
At first I thought it sounded really generic, but as you get further into the song it's lovely, and certainly grows on you.
jj984jj
07-25-2009, 03:11 PM
They've only told us who the sound director is, the composer is still a mystery. I was thinking Naoshi Mizuta (FFXI, Blood of Bahamut) at first, but then I'm not too familiar with his work.
Keiosquad2
07-25-2009, 03:19 PM
I can't wait for this. I love my ds.........
http://i27.tinypic.com/j9c1o1.jpg
Rotanibor
07-27-2009, 04:00 PM
Stop trying to take over my thread, Hive!
Some of the new pictures don't look so good as stills, but I know this game is awesome in motion so I'm not worrying too much.
Stop trying to take over my thread, Hive!
haha, it's all going according to plan sucker!!
Some of the new pictures don't look so good as stills, but I know this game is awesome in motion so I'm not worrying too much.
Right!
Since most DS games run at 60 fps, it's almost immaterial how the 3D looks in images~
Jiggy
07-30-2009, 03:26 PM
Has there been a more solid release date announced yet?There has now: October 29th it is (http://www.andriasang.com/e/blog/2009/07/30/ff_gaiden_date/)!
There has now: October 29th it is (http://www.andriasang.com/e/blog/2009/07/30/ff_gaiden_date/)!
excellent, that's fairly soon!
I'll be looking for impressions/previews/reviews to post up here as soon as they're available ^^
Can't wait to see the box art!
Hobbun
07-31-2009, 04:53 AM
There has now: October 29th it is (http://www.andriasang.com/e/blog/2009/07/30/ff_gaiden_date/)!
Awesome.
Now let's hope it doesn't take too long for them to localize it and we can get a NA release date announcement soon enough.
jj984jj
08-02-2009, 12:15 AM
A new Jump scan with more wonderful art:
http://i26.tinypic.com/dy7mly.jpg
This time of monsters.
More Information:
- no MP in the game
- AP is used instead
- Each turn, every character will gain 1 AP
- spells and skills use AP
- enemies don't drop gold when defeated, they drop gems
- there are many types of gems
- sell gems for money
- place gems into crowns
- each crown accepts different types of gems
- fill the crown to level up your abilities
- crowns have 4 levels
transience
08-02-2009, 11:43 AM
I want this game fairly badly though I'm not exactly sure why. Something about it just screams "you want to play me."
Here's to hoping the battle system is swift!
Jiggy
08-02-2009, 01:02 PM
- enemies don't drop gold when defeated, they drop gems
- there are many types of gems
- sell gems for money
- place gems into crowns
- each crown accepts different types of gems
- fill the crown to level up your abilities
- crowns have 4 levelsAll of this reminds me of pins in The World Ends With You, and that can only be a good thing.
http://i26.tinypic.com/10giaza.jpg
http://i28.tinypic.com/sgixau.jpg
Jiggy
08-07-2009, 12:49 PM
I love that "Visual" section in the bottom right, with its many character sketches hinting at how concept became execution.
jj984jj
08-14-2009, 09:25 AM
They've only told us who the sound director is, the composer is still a mystery. I was thinking Naoshi Mizuta (FFXI, Blood of Bahamut) at first, but then I'm not too familiar with his work.
I was right! :o
http://i30.tinypic.com/311lyls.jpg
Jiggy
09-10-2009, 07:19 PM
Glorious in their simplicity, like everything else about the game.
http://i29.tinypic.com/2ec18c5.jpg
Jiggy
09-18-2009, 10:59 AM
That art is amazing. I hope I'm not wrong in my feeling that this, along with The World Ends With You, will be my other favorite new Square-Enix game this side of years beginning with "199." Everything looks so lovable and whimsical.
I'm not even a fan of traditional Final Fantasy games, but that box art makes me want this...
Perhaps this will be the game that does me in... D=
troll
09-19-2009, 11:13 PM
Good thing this is not a traditional Final Fantasy game! Merry Xmas.
Good thing this is not a traditional Final Fantasy game! Merry Xmas.
haha
well-said! ^o^
Rotanibor
09-20-2009, 11:28 PM
The boxart isn't doing much for me. Luckily I don't buy games on their boxart.
Hobbun
09-21-2009, 10:29 AM
Good thing this is not a traditional Final Fantasy game! Merry Xmas.
What do you mean? This is traditional as they come. Turn-based battle, job system, etc.
What do you mean? This is traditional as they come. Turn-based battle, job system, etc.
he meant that it's not a 'numbered' FF, such as FFXII or FFXIII.
It's a spin-off~ Troll just worded it wrong, i think..
http://i33.tinypic.com/ta4mex.jpg
http://i35.tinypic.com/sm36g8.jpg
http://i36.tinypic.com/oh2540.jpg
Hobbun
09-21-2009, 10:45 AM
he meant that it's not a 'numbered' FF, such as FFXII or FFXIII.
It's a spin-off~ Troll just worded it wrong, i think..
Oh, ok.
Thanks.
Oooh, the pics in those scans look nice! I just wish we could hear at least a NA confirmation.
http://i34.tinypic.com/o0cojm.jpg
TOKYO — For better or for worse, Four Warriors of Light is a Final Fantasy game that takes the series back to a simpler time.
The first thing that struck me, playing the Tokyo Game Show demo,
is how pretty the graphics are on the Nintendo DS’ small screen.
Looking at screenshots doesn’t do it justice — you really do need to experience just how
pretty the cartoon-shaded graphics are in motion,
and the little touches like the wind rippling a field of tall grass,
or the way the scenery gently rolls and recedes into the background — like Animal Crossing but more subtle.
The demo lets you explore the ways that the game’s combat and character customization systems work.
The “Crown” system has been directly compared by Square Enix to the “Job” system
of previous games — by switching the hat that the character wears,
you can change the abilities that they can use in battle.
In the demo, you can upgrade character’s crowns.
Each crown has an arrangement of holes that fit different gems that you win in battle.
If you win enough of the gems by fighting monsters, you can place the gems into the crowns,
filling up all of the holes to unlock a new ability.
These are assigned only to the individual characters, however, so if one character levels up White Mage to level 2,
the ability that’s unlocked is only for that character.
As you unlock new abilities, you can assign them to the character’s battle-command slots.
Magic spells count as individual abilities, so “Fire” and “Cure”
would be spells that you can assign to the battle slots — not “Black Magic” or “White Magic” in general.
This might be a bit too much of a rollback for some players,
depending on how it’s handled — RPG fans might want to have a full complement of spells at their disposal rather than just a select few.
Battles are quite straightforward and actually feel more like Dragon Quest than old-school Final Fantasy,
because you select the moves for all four of your characters at once, and the entire turn then plays out.
There’s even a text display that shows you, in full sentences, who’s doing how much damage to whom, who’s died, etc.
If Final Fantasy XIII’s hyper-realistic, intensely fast action isn’t quite your speed,
perhaps Four Warriors of Light’s throwback to a simpler time will be. The game is due out in Japan in November,
and I’ll almost surely be importing it to get a deeper dive with the game’s mechanics.
------------------------------------------------------------
SOURCE (http://www.wired.com/gamelife/2009/09/final-fantasy-gaiden-3/)
One of the most visually stunning titles at this year's Tokyo Game Show is, of course, Final Fantasy XIII.
t shouldn't be much of a surprise that the long-running series pushes the technical limits of gaming with its latest installment; it usually does.
But the franchise has grown in scope to such a degree that it also boasts one of the most charmingly simple games at the show as well,
a retro-flavored little RPG confection called Final Fantasy Gaiden: 4 Warriors of Light.
Where the original Final Fantasy Gaiden was a Zelda-style Game Boy action game (renamed Final Fantasy Adventure in the U.S.),
this latest side story to the series actually has a lot in common with the earliest Final Fantasy titles.
Specifically, it deliberately hearkens back to the first game in the series:
The heroes are four nameless adventures proclaimed to be the warriors of light after fulfilling a request for a local monarch in need.
As it plays out, 4 Warriors of Light bears a remarkable resemblance to the much-maligned Final Fantasy Mystic Quest for Super NES, too.
Believe it or not, that's actually a good thing.
The main similarities are the highly steamlined battle system and cute, kid-friendly art style.
It doesn't seem to go quite as far as Mystic Quest in simplifying things, though;
4 Warriors of Light would better be described as "what Mystic Quest could have been if it hadn't been so cheaply made."
Aside from the whimsical visual style and the surprisingly retro chiptune audio style,
4 Warriors of Light features two specific standout elements.
First is the job change system, which revolves around two dozen hats that the characters can collect and wear.
The hats are, in essence, the same as Final Fantasy X-2's Dress Spheres (albeit they can't be changed on the fly during battle);
donning one changes a character's class and opens up new skills.
A white hood grants White Mage skills, while a laurel wreath turns a warrior into a Bard.
As in Final Fantasy V and Tactics, characters seem able to mix and match all their learned skills as they switch jobs.
Character graphics are instantly changed to reflect their current class, much as in the remake.
Secondly, the battle system is refreshing in its simplicity, yet doesn't seem to be a complete pushover.
Combat in 4 Warriors of Light plays out in an extremely stripped-down form;
there are no magic points to juggle, and characters can only equip a limited selection of abilities at any given time.
In place of MP is a skill charge system represented by five ball icons.
As players work through their turns, the balls at the top of their status window become illuminated to represent charges,
and each combat action costs a certain number of charges.
A simple attack costs a single point, while magic and special attacks cost more charges according to their strength and complexity.
Skipping a turn adds two points to the meter.
Based on the boss battle at the end of the demo (a Minotaur in a cave which the warriors have been sent to battle)
this turns the game's combat into a mildly strategic sort of tug-of-war.
Two of the characters in the demo have access to the spell Fira, to which the Minotaur is vulnerable.
But casting Fira costs two charge points, which take several turns of attacking to charge up.
Spend a turn blocking, however, and you'll earn enough charges to cast the spell once, maybe twice.
For the demo boss, this added a remarkable amount of strategy to a basic-looking battle system;
beating him was a matter of alternating blocks and attacks, and healing when necessary.
Despite this give-and-take format, the combat system is surprisingly streamlined.
It's not really possible to target attacks precisely, and neither can you target, say, a healing spell.
When you cast Cure, you're not given the opportunity to select a recipient of the spell.
Instead, when it comes time for your hero to cast the magic, it's directed toward the warrior who currently has the lowest HP.
It's somewhat offputting to a seasoned RPG fan, but it's actually not a bad idea;
few things are more annoying in a turn-based RPG to select a healing spell targeted toward a given character only to have a completely different
party member injured before the spell can activate.
This user-friendly magic system is the answer to that complaint.
Of course, this does beg the question of who 4 Warriors of Light is designed for in the first place.
The colorful graphics, quick and painless battle system, and whimsical job system suggest a game for kids.
On the other hand, the callback to older Final Fantasy games and the synthesized chiptunes
soundtrack suggest a game designed or an older audience.
Maybe, just maybe, Square Enix is about to release an RPG that transcends demographic boundaries.
Then again, maybe 4 Warriors of Light is too basic for its own good.
We'll find out for ourselves when the game arrives in Japan next month.
---------------------------------------------------------------------------------
SOURCE (http://www.1up.com/do/previewPage?pager.offset=0&cId=3176185&p=39)
Jiggy
09-24-2009, 12:43 PM
The Defend option, actually helpful in an RPG? Wonders never cease when it comes to The Four Warriors of Light!
Edit: Specifically a turn-based RPG, and double specifically a good one. Defending was almost vital in The 7th Saga, but that game is one of the most sadistic experiences ever created.
Edit 2: Actually, defending can be very cool in Dragon Quest also, as a last resort while healing spells and items get you back up to speed.
Hobbun
09-25-2009, 10:38 AM
I am none too happy how they've "streamlined" the game. Mainly in the aspect of not being able to target party members or enemies with spells. Sorry, I don't want the game to choose for me.
Also, the 15 item limit is not needed, either.
I just have tired so much of how developers now are trying to make games faster/easier for the newer generation of gamers (or ones who are lazy and impatient). I am glad Atlus is so far staying away from that.
Jiggy
09-25-2009, 11:51 AM
I don't know labout attributing this particular decision to catering toward newer gamers.
In many older RPGs you can only control one party member in any way at all, like Final Fantasy Mystic Quest (only brought up because 1up mentioned it first) or the NES version of Dragon Quest IV, and there are a great number of classics that don't let you target individual enemies with spells, but only enemy rows or groups--in fact, I'm pretty sure every Dragon Quest except DQ1 is like that. (DQ1 was all one-on-one fights, for those wondering.)
Edit: Shoot, I just played the original Phantasy Star on VC and half of the early-game brutality comes from the fact that you can't target which enemy in the group you want--the characters pick enemies seemingly at random, so something that would have been dead long ago with targeted attacks might be sticking around with 5 HP because nobody wants to finish it off. This isn't necessarily a good thing either, but it's just another example from the realm of older RPGs.
The more automated and skill-slot-specific system makes it more.. Ogre-Battle-y... Where only tendencies and strategies can be selected, and you hope characters go after the right target with the right spells/moves (if they are mages, anyway).
And that by no means makes it any easier! Just adds a different layer of unpredictability and strategy.
Anyway, it sounds like a really fun and charming game already. XD
Jiggy
09-25-2009, 06:19 PM
Yeah, Ogre Battle really worked out because eventually you could figure how to work the system to make it do what you wanted despite the automation.
Incidentally, even though I'm defending the auto-targeting here, I do disagree with this statement in every way:
few things are more annoying in a turn-based RPG to select a healing spell targeted toward a given character only to have a completely different party member injured before the spell can activate.Plans get screwed up. That's the whole point--your strategies aren't supposed to work flawlessly every time, and if they did then I can't imagine anything but the most boring of games. The point is to grow and adapt by considering multiple scenarios about how the battle will play out, and developing the ability to assess when you need to implement contingency plans or make decisions on the fly rather than running copy-paste on every encounter.
- game should take around 40 hours to complete (estimated 30 hours completion time when in development)
- each character can carry 15 items, including their own equipment
- no item stacking
- gems do not count towards items
- multiple side-quests
- auto-targeting for battles
- exchange items when you switch between characters, due to plot paths
BhuFnICHz24
It's between THIS and Okamiden for "most beautiful DS game."
This game looks so sweet.
The music reminds me so much of Dragon Quest. XD
http://i33.tinypic.com/2n1chtj.jpg
http://i37.tinypic.com/2diftig.jpg
- 4 player local wireless game that allows you to pick from 1 of 4 characters
- battle points accrued from battles won, which can be exchanged for weapons and equipment
- weapons and equipment have gem slots for leveling up
- Dancer: can raise the AP of other characters, divide AP among the party
- Carouser: use cheer which lets party members attack the same time, increasing attack effectiveness
- Musician: support abilities through various instruments, synergy abilities with the Bard
Famitsu review score:
9 | 8 | 8 | 8 (33)
I expected a higher score (35)...
Jiggy
10-21-2009, 08:59 AM
That's a good enough score, and anyway it's not like anyone should be buying for the sake of what reviewers think. :metool
Hobbun
10-21-2009, 10:44 AM
I like almost everything I've seen about it, however, I'm still concerned about not being able to target specific enemies.
Famitsu review comments:
"The story, music, and so on evokes memories of an older age," said one writer, "and it mixes well with the modern gameplay to make things seem pretty fresh."
It's a very traditional RPG storywise, in other words -- "it's trite, yes, but there are some cute touches to it," as another put it.
Praise also went out to the soundtrack, although some of "the more unique aspects of the gameplay" apparently take getting used to.
http://www.gonintendo.com/viewstory.php?id=101927
(DS) 4 Warriors of Light: Final Fantasy Gaiden - 85,000
(DS) 4 Warriors of Light: Final Fantasy Gaiden - 115,000
troll
11-05-2009, 01:53 PM
The game still only has one save file (for no reason other than to milk the game). Failure.
Jiggy
11-05-2009, 01:59 PM
The game still only has one save file (for no reason other than to milk the game). Failure.That really does annoy me with some recent Square-Enix games. The World Ends With You, Dragon Quest IX, and now this.
You guys are SURE that it isn't because of memory limitations?
I will buy two copies of TWEWY, since the JPN version has a different OST!! hehe
Jiggy
11-05-2009, 02:30 PM
In addition to the usual assortment of RPG data (e.g. current inventory, which treasures have been collected, which story events have and haven't been triggered, location), Pokemon stores movesets and not one but two layers of stats (IVs and EVs) for up to 400 party members rather than a number in single digits. And despite that, it still creates a backup copy each time you save the game, so that it won't be lost unless both the main and backup files are corrupted.
With DQIX I might understand because of all those sidequests and the character creation (and hopefully there's a backup in that game too), but I don't see what complexity there is in TWEWY or Four Warriors of Light that would match something like that.
troll
11-05-2009, 04:04 PM
In addition to the usual assortment of RPG data (e.g. current inventory, which treasures have been collected, which story events have and haven't been triggered, location), Pokemon stores movesets and not one but two layers of stats (IVs and EVs) for up to 400 party members rather than a number in single digits. And despite that, it still creates a backup copy each time you save the game, so that it won't be lost unless both the main and backup files are corrupted.
And this is in addition to adding any seals you add to the Pokeball that contains that monster, any accessories you put on it for Contests, where that acc. was put on it, and misc pokemon statistics like where it was caught, in what form, at what level as well as their contest stats as well (Beauty, Tough, etc) which also include Poffins and their individual stats. The last one is determined independently from the usual battle stats as well. Also forgot to mention all the eggs you have, how many steps left needed to have them before they hatch, link battle stats, wifi and friend data, etc.
For all the griping about the games being so slow and archaic, the DS versions of the games keep excruciatingly detailed saves of each and every monster (not that it excuses the games from being slow and archaic).
With DQIX I might understand because of all those sidequests and the character creation (and hopefully there's a backup in that game too), but I don't see what complexity there is in TWEWY or Four Warriors of Light that would match something like that.
I can excuse DQ9 having only one save slot if only to make each cart personalised for the owner. However, for a game like the aforementioned two, they're strictly single player games with a set beginning to end and very little variance between two random players. There's no reason for those two games to have one save file other than SE being cheap on the save ram.:metool
There's no reason for those two games to have one save file other than SE being cheap on the save ram.:metool
I did a little "research" about this, and all signs point to Troll being correct...
One save file = cheap dev.
I was TRYING to give S-E the benefit of the doubt, since they usually push the DS capacity to its limits..
Oh well~
sound familiar?
It's the Square-Enix RPG we've all been waiting to get localized,
"Final Fantasy Gaiden: The 4 Warrior of Light"!
It's coming soon, as recently announced by Siliconera (http://www.siliconera.com/2010/04/08/the-4-heroes-of-light-or-final-fantasy-gaiden-going-international/)
http://i42.tinypic.com/263h3ea.jpg
bUZ0yqfxAN8
Jiggy
04-12-2010, 01:35 PM
http://www.gf-park.com/forums/showthread.php?t=126
So is this thread just going to be left to die or something?
Anyway, good news! Now the only question is whether to buy it on day one when it'll inevitably be $40 as it always goes in the Square Upmarket Cost Kingdom (SUCK) or wait for it to hit $20 as it's turned out with, you know, practically everything they've ever put on DS. Witness Chrono Trigger, Final Fantasy IV, The World Ends With You, Final Fantasy Tactics A2, Final Fantasy III, Final Fantasy Crystal Chronicles: Ring of Fates, and Dragon Quest IV: Chapters of the Chosen at most places except Amazon.
Usually the choice would be obvious--I did pay full for CT and DQIV, but that's because I knew their quality beforehand. I skipped over everything else in the list except TWEWY, which I got at $30, but unlike that game (which I didn't know would be brilliant until after playing) the game concept is the kind of thing I already know I'd like to see more often from Square-Enix.
all of the S-E games have dropped to $20 at one point, but they're all worth $40, imo ^^
http://i45.tinypic.com/2qkjfjn.jpg
Jiggy
06-17-2010, 05:04 PM
This almost escaped my notice, but apparently The 4 Heroes of Light has a release date of October 5th!
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